![]() XR: Updated .openxr package version to 1.9.1.ĢD: Allows SortingGroups to ignore SortingGroups and Renderers under GameObject which are inactive, and does not count them in the limit for SortingGroups.ĢD: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.Īndroid: Fixed an issue where the preserved screen was displayed when using swipe for pop-up view.Īndroid: Fixed build failure when custom manifest with custom activity is used with windowed mode enabled in the manifest.Īndroid: Screen.brigthness will correctly return values on phones like Oppo or Xiaomi, previously the value was sometimes bigger than 1.0.Īndroid: Screen.brigthness getter will adjust logarithmic scale for Android Pie or higher.Īndroid: Setting Screen.brightness will now work correctly, it will be applied via, thus system setting 'display brightness' will remain unaffected, thus not affecting other applications.Īndroid: Further fix Screen.brightness setter on Xiaomi phones with Android 11 or higher. XR: Updated .management package version to 4.4.0. Version Control: Updated description in the package.json, including an updated link to get started. Version Control: Included new decorators for retained & locked files. Version Control: Added button for organization owner/admins to upgrade to DevOps subscription. Prior to this x2 fallback would have been to upgrade to x4. URP: Vulkan URP will use MSAA samples count fallback from player settings. UI: Added "Unsupported MSAA Fallback" in player settings to specify how to handle cases with unsupported sample counts. Also, instead of setting the key directly in the editor, there is now a dashboard link to set it directly on the backend to avoid future errors. Services: In the In-App Purchasing Settings page of the Editor's Project Settings, we have changed the endpoint from which the Google Play Key is obtained. Graphics: Vulkan will use MSAA samples count fallback from player settings. Graphics: TvOS will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to disable anti aliasing. Graphics: RenderTexture will use MSAA samples count fallback from player settings. Graphics: Mac will use MSAA samples count fallback from player settings. Graphics: IOS will use MSAA samples count fallback from player settings. Graphics: GLES will use MSAA samples count fallback from player settings. ![]() Graphics: D3D12 will use MSAA samples count fallback from player settings. ![]() Graphics: D3D11 will use MSAA samples count fallback from player settings. Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported. This setting was previously only available to the editor. Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. HDRP: Improved sk圜ontext caching when the sky renderer changes. HDRP: Added a warning to the HDRP Wizard if a users project contains materials that cant be upgraded. Windows: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UnityTLS: UnityWebRequest performance drop when running multiple requests at once UI Toolkit Controls: CustomPropertyDrawer throws an "Assertion failed on expression" error when adding the first element to the list Platform Audio: No audio output when playing audio IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads Culling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer)Ĭulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
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