Getting into and out of games and setting up options and lobbies is remarkably easy and since turns are taken simultaneously, there's not usually a lot of down time during a match. If you should grow bored of defeating (or being defeated by) the AI, the game offers tremendous wireless and Wi-Fi multiplayer support. The AI is particularly quick to launch an all out attack against you if it even gets a whiff that you're approaching a victory objective. A lot of the imbalance is due to the attitudes of your rivals rather than your tactics, and you'll find that it's not so much that your enemies are fighting smartly but that they're all fighting you all the time. Sure, there are multiple difficulty settings here, but the ones in the middle are either much too easy or much too difficult. While it's great to have that variety, Civilization Revolution unfortunately fails to provide any sort of middle ground between the two experiences. Hardcore Civ fanatics will find that the higher difficulty levels are simply murderous. Newcomers will find the Chieftain level to be a nice way to ease into the game without too much pressure. The AI in Civilization Revolution certainly covers a wide range, from naive passivity to ruthless aggression. The game is also redeemed by the advisors who pop up from time to time to give you very specific (and helpful) advice on what you should be doing next. The one saving grace is that the game always makes your combat odds very apparent before you launch an attack. This reference, which is readily available in the PC and other console versions of the game, is sadly missing from much of the DS game so if you find yourself confronting a new unit or having to make a decision about a new building project, you won't always have a clear idea of what the benefits and costs are. It's harder to forgive the absence of an in-game Civilopedia. It takes a bit of practice to get used to where all the commands are and how they work in practice, but after an hour or so, you should be running your empire without having to worry too much about the interface. The game can conveniently be played using just six buttons and the D-pad but the limited number of inputs is balanced out by smart use of the stylus. Based on the same game design as the other console versions, Civilization Revolution makes a relatively smooth transition to the DS. This tends to make games run a little more quickly, and you can generally wrap up a game from start to finish in around three hours. The smallish maps in Civilization Revolution mean you'll have early contact with your rivals even more competition for resources. The scale of the game has been compressed as well. Most of the negative effects of expansion and the fine-tuning micromanagement have been eliminated so players can focus on the forward progress of their empire. Civilization Revolution differs from the PC versions of Civ in a number of ways. There's a lot of flexibility in Civilization Revolution and you can explore a wide range of play styles as you reach for one of the game's varied victory conditions. You may even have put all your efforts into building one-of-a-kind wonders and recruiting great artists and thinkers in a bid for cultural supremacy. If you've focused on scientific research, you may be able to count on your superior technology to give you an edge over your rivals. If you've developed up a massive trading empire, you can buy off your enemies, or even recruit other civs to do your fighting for you. If you've built a large production base, you can pump out military units to take away your enemies' lands. How you handle it depends on the type of empire you're running. Unfortunately, there are a few other civilizations doing the same thing and you'll eventually find yourself competing for space and resources. You'll need to settle your first city and explore the land around with an eye towards your future expansion. After that, you'll find yourself a single settler and a single warrior unit with no idea of what the rest of the world looks like. Before the game starts, you'll pick which of the 16 civilizations you want to lead, and since each civ has its own unique bonuses, you can tailor the game to the way you want to play. If you're not familiar with the game, Civilization is a turn-based strategy game where players lead an entire civilization from the Bronze Age to the Space Age.
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